This can potentially be an issue but once you can build cataphract helmets, there is little reason not to unless you already have a particularly high quality marine helmet. However, researching Cataphract armor requires 2 of its techprints. Likewise, cataphract helmets only cost an additional 10 plasteel compared to marine. Therefore, there is little reason to make recon helmets over marine helmets, once Marine Armor has been researched. ![]() And unlike the body armors, helmets do not slow the wearer down. The marine helmet only costs 10 plasteel more than a recon helmet. a Normal Marine Helmet ~= Good Recon Helmet), or a cataphract helmet one quality levels below. The marine helmet is roughly equivalent to a Recon Helmet of one quality level above (e.g. Unlike the simple helmet and flak helmet, all 3 power armors cover the full head. ![]() Marine helmets are in the middle of the 3 power armors, stronger than the recon helmet, and weaker than the cataphract helmet. ![]() This stacks additively with all other forms of suppression loss rate offsets. When worn by a slave, a marine helmet increases the rate that suppression is lost by 10% per day. They require 40 Plasteel, 1 Advanced component, 21,000 ticks ( 5.83 mins) of work, and a Crafting skill of 7.Īlternatively, they can be received as a quest reward, found in ancient shrines, purchased from outlander and Empire traders and faction bases, or obtained from the following raider kinds: ![]() Marine helmets can be crafted at a Fabrication bench once the Marine armor research project has been completed.
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